DDO Order’s Wrath vs Holy Smite: Explore damage types, alignments, and true power behind these iconic spells in Dungeons & Dragons Online.
In DDO, Order’s Wrath deals law-based damage to chaotic enemies, while Holy Smite delivers holy damage to evil creatures. Both are area spells, but their effectiveness depends on enemy alignment, spell DCs, and playstyle.
There’s something oddly satisfying about watching radiant light burst across your screen in Dungeons & Dragons Online; that split second before enemies dissolve in divine fury.
But for as long as I’ve played, I’ve heard the same whispered debate echo through the Harbor taverns and guild chats:
“Order’s Wrath or Holy Smite; which one’s actually better?”
I used to shrug it off. I figured both were just flavor differences for clerics and favored souls. Until one late-night raid where my Order’s Wrath hit like a gentle nudge instead of divine punishment, and someone in voice chat chuckled, “Should’ve used Holy Smite.”
That stung. So I did what any slightly stubborn player would do; I went down the rabbit hole.
And what I found? It’s not just about damage. It’s about alignment mechanics, target immunities, and how DDO interprets morality in code form.
Let’s unravel it together; one divine spark at a time.
Article Breakdown
Understanding the Basics; The Core Mechanics Behind Each Spell
Before you can pit these two against each other, you need to understand what they’re actually doing under the hood.
Holy Smite; The Radiant Standard
Holy Smite is a Level 4 Cleric and Favored Soul spell, unleashing holy power that damages evil creatures while sparing the good and neutral (mostly).
- Base Damage Type: Holy (Good-aligned)
- Targets: Evil creatures (half damage to neutral, none to good)
- Effect: Blinds evil foes (on failed Will save)
- Saving Throw: Will halves damage and negates blind
On paper, it’s simple; a divine nuke against anything with evil tendencies. In practice, it’s one of the most consistent AoE tools in DDO’s mid-level gameplay.
Because let’s face it; most enemies in DDO are evil. From kobolds to liches, the world seems built to justify your Holy Smite spam.
Order’s Wrath; The Law’s Vengeance
Order’s Wrath, also a Level 4 spell, deals law-aligned damage to chaotic creatures.
- Base Damage Type: Law (Alignment-based)
- Targets: Chaotic creatures (half damage to neutral, none to lawful)
- Effect: Dazes chaotic foes (on failed Will save)
- Saving Throw: Will halves damage and negates daze
Unlike Holy Smite’s moral lens, Order’s Wrath sees the world through the cosmic alignment grid; lawful vs chaotic rather than good vs evil.
That’s where things get tricky: many chaotic enemies in DDO are beasts, aberrations, or certain demon types. Fewer, in other words.
So, while Holy Smite lights up half the Monster Manual, Order’s Wrath feels like a specialist tool; powerful in niche contexts but inconsistent elsewhere.
Real-World Example; When Both Spells Hit the Same Room
Imagine you’re running The Church and the Cult quest.
You cast Holy Smite; the air erupts in searing light, and half the room goes blind. Then you follow with Order’s Wrath; the survivors stagger, dazed, while others shrug it off entirely.
That’s not a glitch. That’s alignment math.
In DDO, every creature has two alignment axes:
- Good ↔ Evil
- Lawful ↔ Chaotic
Holy Smite keys off the Good/Evil axis.
Order’s Wrath keys off the Law/Chaos axis.
A chaotic evil enemy will take both hits fully.
A lawful evil one might only suffer from Holy Smite.
A chaotic neutral might laugh off the holy damage but crumble under the law’s wrath.
It’s elegant. It’s infuriating.
And it’s exactly why this debate will never die.
Spell Damage and Scaling; Where the Numbers Tell a Story
Here’s where most of us get caught: both spells look similar in base description, but damage scaling changes the game.
| Feature | Holy Smite | Order’s Wrath |
| Spell Level | 4 | 4 |
| Base Damage Dice | 1d8/2 levels (max 5d8) | 1d8/2 levels (max 5d8) |
| Damage Type | Holy | Law |
| Targets | Evil | Chaotic |
| Secondary Effect | Blind (evil only) | Daze (chaotic only) |
| Save Type | Will | Will |
| Immunity Overlaps | Common | Rare |
| Effective in Epic Levels | High | Moderate |
The Subtle Power of Holy Damage
Holy damage bypasses most physical resistances and spell absorptions that plague arcane casters. It’s clean, direct, and almost universal against evil creatures.
It’s why Paladins, Clerics, and Favored Souls lean on it like an old reliable sword.
Plus, since Holy Smite’s damage type is “Good-aligned,” it often bypasses DR/Good or Evil resistances; which are notoriously common in DDO’s late-game raids.
Law Damage; The Forgotten Powerhouse
Law-based damage from Order’s Wrath is rarer. Very few spells or weapons deal it, making it less resisted; but also less relevant.
You might notice that in certain quests (especially with demonic enemies or chaotic extraplanar types), Order’s Wrath hits like a truck.
But take it into undead-heavy content or constructs, and suddenly you’re tickling enemies instead of purging them.
Alignment Distribution in DDO; Why Holy Smite Wins by Statistics
DDO’s creature design favors evil-aligned enemies far more than chaotic ones.
Across major questlines, here’s the rough alignment breakdown based on general gameplay patterns:
| Enemy Type | Primary Alignment | Effective Spell |
| Undead | Evil | Holy Smite |
| Devils | Lawful Evil | Holy Smite |
| Demons | Chaotic Evil | Both |
| Cultists | Evil (varied) | Holy Smite |
| Aberrations | Chaotic Neutral | Order’s Wrath |
| Elementals | Neutral | Neither (mostly) |
So unless you’re deliberately hunting chaotic zones like Shavarath or certain high-level demon spawns, Holy Smite simply hits more targets more often.
Crowd Control Effects; Blind vs Daze
Sometimes, the secondary effect matters more than raw numbers.
Holy Smite’s Blindness
When Holy Smite blinds evil enemies, it effectively neuters their attack accuracy; they swing wildly, miss more often, and become manageable even in large groups.
Order’s Wrath’s Daze
Order’s Wrath’s daze is arguably stronger; it stops movement and actions altogether. But here’s the catch:
It only applies to chaotic creatures.
And many chaotic creatures (like demons or elementals) have high Will saves, meaning they shrug it off like divine mosquitoes.
So in practice, Holy Smite’s blind is more consistent, while Order’s Wrath’s daze is more situational but potent.
Spell Synergy; How They Work Together
Here’s where it gets interesting: these two aren’t rivals; they’re siblings.
If you’re a Lawful Good Cleric, you can use both in tandem for devastating results.
- Open with Order’s Wrath – daze the chaotic half.
- Follow with Holy Smite – blind the evil half.
- Watch chaos descend as half the room stands still and the other half stumbles in the dark.
It’s poetic justice; the law and the light working hand-in-hand.
Personal Reflection; Learning Through Failure
The moment I really understood these spells wasn’t through patch notes or wiki charts.
It was when I used Order’s Wrath in a devil-heavy quest and realized; nothing was taking damage.
I stood there, confused, thinking maybe lag hit me. Then it dawned: devils are lawful evil. My spell was basically a flashbang for lawful cops.
That’s when I started pairing it with Holy Smite; and the combo finally made sense.
It’s a small lesson wrapped in a big spellbook: understanding alignment isn’t just lore. It’s gameplay intelligence.
The Endgame Reality; Where Each Spell Truly Shines
| Scenario | Best Spell | Why |
| Evil-heavy raids (Undead, Cults) | Holy Smite | Reliable, high coverage |
| Chaotic-heavy zones (Demons, Aberrations) | Order’s Wrath | Explosive when it lands |
| Mixed alignment dungeons | Both | Layer control effects |
| Lawful-heavy (Devils, Constructs) | Neither | Switch to Blade Barrier or Cometfall |
| Soloing content | Holy Smite | More dependable DC and target pool |
If you’re building for versatility, Holy Smite edges ahead simply because the world is full of evil, but not full of chaos.
Alternative Perspectives; Why Some Players Swear by Order’s Wrath
To be fair, the Order’s Wrath fanbase isn’t wrong.
- They argue that law damage is underrepresented, so stacking it bypasses unique resistances.
- It’s less redundant in groups already spamming Holy Smite.
- And its daze effect, when it lands, ends fights instantly.
The key is content targeting. If you know your enemy pool is chaotic; like certain demon raids or the Vale of Twilight; Order’s Wrath can outperform Holy Smite easily.
It’s like bringing a sniper rifle to a duel; precise, deadly, but useless if you’re facing ghosts.
FAQ’s
1: Which deals more damage in DDO; Order’s Wrath or Holy Smite?
A: Both have identical base dice (1d8/2 levels), but Holy Smite typically hits more enemies since evil alignments are more common.
2: Can both spells affect the same enemy?
A: Yes, if the creature is chaotic evil; it will take full damage from both Order’s Wrath and Holy Smite.
3: Does Spell Power affect these spells?
A: Yes, both scale with Light or Alignment Spell Power modifiers.
4: Are there enhancements that boost them?
A: Cleric domains like Law or Good, and Favored Soul trees, offer bonuses that increase DCs and damage.
5: Is one better for solo players?
A: Holy Smite, due to its higher effective range of targets and blindness control.
Key Takings
- DDO Order’s Wrath vs Holy Smite isn’t a simple damage comparison; it’s about alignment math and content type.
- Holy Smite hits evil enemies; Order’s Wrath hits chaotic ones.
- Most DDO enemies are evil, giving Holy Smite wider utility.
- Order’s Wrath deals rarer law damage and can daze enemies; powerful but situational.
- Combining both creates superior control in mixed alignment fights.
- Always consider enemy alignment before choosing; not all darkness is evil, and not all chaos deserves order.
- In the end, understanding alignment is understanding DDO itself; a moral code wrapped in spellcraft.
Additional Resources
- Cleric Spell List: Comprehensive resource covering all Cleric spells, damage types, and alignment interactions.
- Order’s Wrath vs Holy Smite Discussion: Community analysis and player insights comparing damage, DC scaling, and situational use.



